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Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their ...
Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an ...
Expedition 33 blew fans away, and now we're finding out why the studio initially opted not to pitch this idea to Ubisoft.
Expedition 33 is a surprise hit thanks not only to its stunning visuals but also its compelling story and challenging ...
Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to ...
Clair Obscur Expedition 33 was a massive hit, and its team knows that coming together to make that hit wasn't a typical thing ...
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Game Rant on MSNClair Obscur Expedition 33: Things The Game Doesn't Tell YouExpedition 33 puts a lot more emphasis on artistic expression than convenience, and that's definitely a good thing. One of ...
Director Guillaume Brochu admitted that the undoubtedly successful Clair Obscur: Expedition 33 might not have been born if ...
The leads behind J'RPG of the moment Clair Obscur: Expedition 33 have clarified that the team isn't working on DLC at the moment, but rather on making improvements to the current game.
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Dexerto on MSNClair Obscur: Expedition 33 director says it could never have been made at a AAA studioGame director Guillaume Broche detailed how the project wouldn’t have been feasible at a bigger studio in an interview with Pouce Cafe.
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