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T he original isometric Fallout games were developed by Black Isle Studios in the 1990s, after which the series went on a longer-than-expected hiatus. Publisher Interplay was not ...
Tim Cain uploaded a new video exploring the struggles of game preservation throughout his career and why companies need to ...
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In a vlog on his YouTube channel, Cain revealed that Leonard Boyarsky, art director on Fallout, asked what numbers he should ...
Fallout co-creator Tim Cain says violence will be the default in AAA RPGs as long as we keep buying it: 'Companies don't make them because they feel like it.
T he original Fallout's lead developer Tim Cain has been sharing his memories about the early games in the series for a while over on his Youtube channel. Cain's had a long and eclectic career ...
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Tim Cain Explains Why His Cult Classic RPG's Don't Get Sequels - MSNRecently, developer Tim Cain, famous for the Fallout series, has explained why many cult classic RPGs don't get sequels. The idea of a game being a cult classic means that the sales likely didn't ...
I n a recent video on his YouTube channel, veteran RPG developer and project lead on the original Fallout, Tim Cain, offered ...
But here's what it's not about, or at least what it's not inherently about: Anti-capitalism. That's according to Tim Cain, one of the series' original co-creators over on his YouTube channel.More ...
Cain also casually dropped that another Fallout lore keystone was borne of stylistic concerns: the thirteen "commonwealths" ...
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